# Work — Max Vyshniakov

Case studies by Max Vyshniakov: Sirv AI Studio, Sid-Kit, Data Grid, Sparta, Straylight, and Earthlight.

- Web page: https://maxvyshniakov.com/work/

## Selected work, in detail.

Real-time graphics, design systems, dense interfaces and the decisions behind them.

### [Sirv AI Studio](https://maxvyshniakov.com/work/sirv-studio/)

A workspace for merchants' product photos and product data, where almost every screen is a long, configurable list.

Topics: Product design, Interaction design, Data interfaces

[Read the case](https://maxvyshniakov.com/work/sirv-studio/)

### [Sid-Kit](https://maxvyshniakov.com/work/sid-kit/)

A React design system where color, depth and corners are computed rather than picked. Set an intent on a container and everything inside follows.

Topics: Design systems, Interaction design, Accessibility, AI agents

[Read the case](https://maxvyshniakov.com/work/sid-kit/)

### [Data Grid](https://maxvyshniakov.com/work/data-grid/)

The table and gallery engine behind 42 screens of products, assets and operations, built to stay fast at a hundred thousand rows.

Topics: Interaction design, Performance, Data interfaces

[Read the case](https://maxvyshniakov.com/work/data-grid/)

### [Sparta](https://maxvyshniakov.com/work/sparta/)

A B2B wholesale platform built around stock, incoming shipments and the way companies buy, with a strict two-way exchange with the company's ERP.

Topics: Engineering, Full-stack, Integration, B2B commerce, AI agents

[Read the case](https://maxvyshniakov.com/work/sparta/)

### [Straylight](https://maxvyshniakov.com/work/straylight/)

One remote for my desk and my living room. A HUD for a volume knob became a control platform whose core runs on every computer in the house.

Topics: Interaction design, System architecture, Hardware, AI agents

[Read the case](https://maxvyshniakov.com/work/straylight/)

### [Earthlight](https://maxvyshniakov.com/work/earthlight/)

My homepage background grew into a real-time view of Earth from the International Space Station. It took four days to build and another week to make it hold up.

Topics: Real-time graphics, Art direction, Rendering, AI agents

[Read the case](https://maxvyshniakov.com/work/earthlight/)
